Project Description: Something in the Shadows is an interactive mini-game of terror and suspense where the player must go through dimly lit rooms trying to find a mysterious enemy by using his ears, before time runs out and he becomes too scared to escape. The goal is to eliminate all enemies within the time limit and try to do so before it is too late. 
Tasks Description: This project was developed from scratch without the use of additional frameworks or templates from the Unity Asset Store. For this work I modeled in Blender the characters, weapons, elements and enemies of the game, designed the level and the rooms that compose it, designed all the user interface without the implementation of additional assets and all the loading scenes that are not the main scene of the game. In programming concepts, all the game code was written to make it work properly as the managers, the first-person controllers, the mechanics of shooting or instancing the enemies, and every detail that makes up the game and make it the finished product that can be seen. 
Something in the Shadows was included 4 times for "Scavenger Hunt" type events for Interlude Game Company's interactive video game protocols and received an audience rating of: ⭐⭐⭐⭐
Something in the Shadows
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Something in the Shadows

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